
No Bangai-O child porn for you America. This is only on the N64!
What just happened? What just happened!?! I’ll tell you want happened: Bangai-O just happened. I’d like to give you a clear preview, but I don’t think that’s possible. You need to understand the Japanese tutorial, and trust me, you will need to read in this shooter. If you don’t read and play the tutorial, you wouldn’t know the intricate combat system in this game! Each button serves a purpose, but outside of moving and shooting, I couldn’t figure out why I’m sometimes swinging a sword, or shooting different bullets. The combat is without a doubt the deepest of any shooter I’ve ever played (that or I totally suck). This is the reason why I held back on a review. I need the English version! I’m missing out on many of the techniques in this game.

Welcome to Macy’s 4th of July fireworks spectacular.
Bangai-O is insanity with bullets. Missiles and enemies won’t give you a chance to relax. You let down your guard, and it’s “Ka-boom Ahahahaha!” I’m guessing it’s due to the amount of action on screen is the reason why the graphics are so simple. They’re not ugly, just simple. One minute I’m shoulder charging through enemies and watching them bounce all over the place (think Astro Boy GBA), the next thing I know, I’m firing 100 bullets in all directions. There are no power ups as far as I can tell, but you do get to swing a sword or a baseball bat to clobber things. At the very least, I know how to fire my 100 bullet of exploding doom. Trust me, you will be using this move a lot. If you’re looking at the screens online and you can’t figure out what’s going on, try doing that while 100 bullets — not counting enemies and enemy fire — moving all at once! Oh I’m sorry, were you trying to see where you were? Well too bad sucker, you snooze you lose! Man, I’d love to see what Treasure can do with a side-scrolling brawler on the DS.

Goal? Homerun? I don’t know.
While Bangai-O’s a shooter, it’s also kind of hard to classify the type of shooter it is. It’s kind of like the space shooters and Contra combined. Your robot can walk on the ground and fly at will. The levels have walls, but you can fly over them. And speaking of levels, there are over 100 of them. You can actually pick whichever level you’d like to play! Then there’s the ability to build your own levels, and this sound-level-creation-type-thing. I have no clue. I need the English version! At least I have the Japanese version to tied me over. Come ooooon Metal Slug 7, come to papa!

Yes, of all the pics online, I picked the most confusing ones to show.
I played through whatever I can fair and square, so I don’t know how much crazier the later levels can get, but if they can maintain an old school difficulty without frustrating the player, then you’re in for a heck of a game. “Ka-boom Ahahaha.” Goddammit! I just died again!

See if you can figure out who’s who.
Actually, that topmost screen is from the dreamcast version (hence the ‘DC’ on the hood) – there is a similar one for the 64 I guess with ‘64′ on the hood – I’ve only seen a screenshot of that though.
I think this is the exact opposite of what they really need. ,