3 Dimensional Flatness
You all know that a 3D virtual world is primarily composed of polygons. While each successive generation of consoles rendered more polygons on screen, there’s still a limit for every system. Let say there’s a ten meter road with hundreds of pebbles strewn about. Although they’re small, the amount of pebbles really add [...]
Archive for the ‘Articles’ Category
Dissecting Graphics For The Average Gamer (Part 2)
Posted in Articles, News on January 17, 2009 | 3 Comments »
Dissecting Graphics For The Average Gamer (Part 1)
Posted in Articles, News on January 15, 2009 | 3 Comments »
Graphics is the first and only thing we can experience from a game that is still months or years away. They’re there to give us a first lasting impression — whether it’s good or bad. While gameplay is more important, you can only judge graphics and not gameplay from images. Long before the internet, we [...]
The Raise of The Nerd
Posted in Articles, News on June 15, 2008 | 15 Comments »
WARNING: The following article contains foul language. You have been warned.
So there I was, sitting in front of my computer, and clicking on some random youtube link I saw — it was a video review. Right away comes a guy grabbing beer from his fridge. So what is this, the Angry Nintendo Nerd? Well, the [...]
Battle of the Fire Emblem animation.
Posted in Articles, News on March 29, 2008 | 4 Comments »
Me = Cow Cow
TF = Terranigma Freak
Me: The inspiration for Handheld Wii had another source. It started with a simple little chat I had with Terranigma Freak over AIM. We were casually talking about Fire Emblem remake for the DS. There really isn’t anything to speculate over a game we’ve both played to death, but [...]