If you don’t know what’s Toribash, then this interview is just for you. If you do know, it’s still worth reading to find out how the WiiWare version will compare to the PC version.
N+Dpad: First tell everyone exactly what the upcoming WiiWare title Toribash is all about for gamers that are unaware.
Gerald Tock: With Toribash for WiiWare, we’re trying to bring about a different take on fighting games. Most fighting games are focused on linking hit combinations. Toribash takes fighting to another level by cutting fights up into scenes; each scene represents a moment in your fight, where you make a move or react to a move your opponent has made.
This leads to players being able to make any fight move they want. The results are fantastically explosive single player fight experiences where players choreograph their decaps to precision detail. Or intense multiplayer experiences where players can choose to break off an opponents bodypart or throw their opponents out of the fighting ring. And all of this by choice.
We let players’ understanding of actual body physics come into play when they enter the fight arena with Toribash.